
About
Soumokil Soundscapes
Soumokil Soundscapes is where I bring composition, production, mixing and sound design together. I work with artists, filmmakers, game developers and other creators, both remotely and on location.
The first job is always to understand what the project is trying to say. From there, I can write from scratch, develop an existing idea or help shape the final sound. The style changes with the work, but the aim stays the same: music and sound that belong to the project rather than sitting on top of it.
I care about the working relationship as much as the technical result. Good work comes from honest conversation, curiosity and enough trust to try things, change direction and find the version that feels right.
The Story of Joey Soumokil
Music has been the constant in my life for as long as I can remember. I grew up with pop, rock, funk, soul, classical music and blues, then found my way into anime, game music and cinematic scores. That mixture is still at the centre of how I write and produce.
My training includes a BA (Hons) Music Technology Specialist degree from the University of West London and specialist diplomas in composition, arranging, sound engineering, songwriting and music design. Those different disciplines give me several ways into a project, but the music still comes first.
I’m also one half of Nintenbros with Julian Schulze. Together we reimagine game music in lofi and chill styles. What began as a shared passion project has grown into more than 200 releases, with listeners around the world.
Outside the studio, I teach music at Montessori Lyceum Gooise Meren and I’m currently training as a secondary-school music teacher at the Royal Conservatoire The Hague. Teaching keeps the practical side of music close: listening, experimenting, solving problems and helping somebody find a sound that feels like theirs.
I want to keep moving between those roles and worlds, writing for games, film, artists, dance and visual media while continuing to make music of my own. Whether I’m in the studio, on stage or in the classroom, I’m interested in the same thing: what sound can make people notice, feel or understand.
